I looked the fella up in the phonebook to find his address, then stepped out of my apartment building. A note slipped under the door to my apartment read 'Find Omni Johnsson', and nothing else. It all begins with something straight out of a Bogart movie. That's if you can actually finish the tutorial investigation, which, um, yeah, I struggled with. There's an introductory mystery to help you get into the throws of detective work, but after you solve it, you're thrust into the sandbox world on your lonesome. You take on jobs to earn cash, using that to pay rent on your shitty apartment, feed your coffee habit, and stuff your pockets with cigarettes until you need more money, so take on more cases. Here's the setup: you play as a retired-cop-turned-sleuthy-PI in a gritty noir city during the 1980s. or it would be, if only I could solve its first case Bonus points to any mystery game that gives you a pinboard with red string to muck about with. It a little rough around the edges but it's honestly so fascinating. From that element alone, you'd think it would be a mess, the cases all half-baked, nothing making sense, but, suprisingly, it works. Even the killer will change each time a new city is generated. The evidence you gather, the witnesses you speak too, locations and murder weapons - every detail of the crime has all been randomly generated. See, the cases in Shadows Of Doubt are completely procedurally generated. Shadows Of Doubt is like no other detective game I've played, and although its murder mysteries have left me spiraling, I've had an absolute riot playing it. That being said, ColePowered Games' detective immersive sim has really left me stumped, forcing me to hang my deer stalker on a hat peg in shame and sling my detective's notebook out a window. I mean, I’ve riddled through The Case Of The Golden Idol’s intuitive fill-the-blanks whodunnits, wrestled with Return Of The Obra Dinn’s sixty missing persons, grappled with the mysteries of the very gods themselves in Paradise Killer, and don’t get me started on Danganronpa’s ridiculous mind-bending, patience-testing murder mysteries. I honestly thought I was good at detective games until I started playing the early access build for Shadows of Doubt.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |